No credit is needed, but would be appreciated anyway. Copy it, tear it apart, change the graphics and adapt it to your taste and your custom mapsets. You may freely REMIX this mod in anyway you want. Spaceman333 (me) - Putting the whole thing together. Machinae Supremacy - Great Music (Jets n Guns OST). Also I took a couple textures from the Custom Texture Thread. ZDoom Community - Helped me get started and supported me when I had questions. Plus any of your favorite gameplay mods, such as Russian Overkill, Brutal Doom, JohnnyDoom, Project Brutality, Guncaster, D4D, Trailblazer, Lithium, HXRTC, Demonsteele, MetaDoom and many more. SynthDoom.pk3 - Music Replacement Pack of INTENSE ACTION of 80' retro futuristic synthwave soundtrack: txt file to store all the Path= lines, for easy reuse whenever I need them again. Save the ini file, and launch gzdoom.exe. Path=$PROGDIR/MyModFolder/Doom2IntermissionMod_MW32_Edition.pk3 I install mods via the gzdoom-username.ini. Me, I use GZDoom 2.2.0, with the Doom2.wad. There are many ways to use/install mods, so just look up general mod usage guides on the net to find the best method that suits you. I wouldn't recommend using it for any megawad mapset that features custom intermissions, irregular amounts of maps or a custom story told through text intermissions, as those would get overrided by this mod. It is mainly intended to be used with procedurally generated mapsets, create by the program called OBLIGE, but can theoretically work with any mapset, as long as the level count is the usual 32. It assumes that you might end up playing any theme, be it urban, tech or hell, so it presents itself universally applicable no matter what the megawad will offer. The intermission screen is intentionally abstract. You'll also be warned before MAP30, to get ready for a boss fight, provided the megawad has one. As a player, you get a better look at the bigger picture when playing through 32 Maps, knowing when you'll hit MAP15 to be more ready to remember to look for secret levels. It includes new art, new music and a new flow, intending to wrap up the whole playing experience as a meaningful journey with a clear progression and a satisfying, clear ending. This mod features a fully functional Intermission Screen for any regular 32 map megawads intended for Doom 2, played on ZDoom sourceport. *Use ONE if you're using a 1 Map Single Level. *Use FL4 if you're using a 4 Map Few Levels. *Use EP11 if you're using a 11 Map Episode. *Use MW32 if you're using a 32 Map Megawad. This is the Doom 2 Intermission Mod, intended for OBLIGE generated mapsets. UNIVERSAL INTERMISSION MOD (32, 11, 4 and 1) (For Doom 2, to be used with GZDoom 2.2.0 or newer)
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