![]() ![]() ![]() ![]() Elemental skills, mid-battle analysis, and more return. Thankfully, P5S lets you temporarily pause the action to plan out your attacks and employ skills like characters had in P5 to fully take advantage of their skillset. But with battles being real-time, you may be wondering whether it’s worth it to mix things up in battle like that. Going into battle with a party of four, players can “Baton Pass” control to each character to employ their different skills, much as you took turns as each character in the original. Aside from the fact you’re battling Persona 5 enemies returning from the original game, you can ambush enemies like in P5 to get a leg up in battle, and you can even enact an All-Out Attack to really lay the smackdown on the battlefield. Yes, there’s no end-of-match breakdown of your XP and coin earned, but various touches to the combat system and the UI around it all add that Persona flair I’d expect. And while the action played out (mostly) in real-time, with a bit of button-mashing attacks sending Joker whipping up a frenzy as he demolished enemies, I came away impressed by how much it appears to retain the spirit of Persona 5. Action played out of the streets surrounding this palace - taking place in Shibuya, though P5S will see the group travel to other cities around Japan. Action as seen in my hands-off demo of an early infiltration mission for the Phantom Thieves found Joker and others of his merry band seamlessly jumping from exploration to combat, never being pulled out of the environment to a new battlefield. For anyone who hasn’t looked into its Japanese release under the name Persona 5 Scramble: The Phantom Strikers, P5S is more a Musou-style action game a la Dynasty Warriors or Hyrule Warriors, than a turn-based JRPG. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |